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![]() Now consider that ships get massive HP bonuses from experience which directly multiply the effectiveness of armor plating but do not increase shield strength. You can already see that EHP vs beams is vastly inferior for the same number of modules spent. The total effective HP vs beams is basically 5000 HP + Shield HP so 5660/6320/6980 EHP.Ībsorption doesn't matter since the shield will totally run out of HP before ship dies anyway. Hyperium shield will have Shield absorption of 38%/55%/64% with 660/1320/1980 Shield HP Medium hull has 5000 HP so the effective HP vs projectiles will be HP/armor absorption so 7142/9259/11363 EHP We'll be using titanium plating and hyperium shields in the example.ĭefense slots with titanium armor give you respectively 30%/46%/56% armor absorption for 1/2/3 slots. In their current state projectile weapons are useless because of how defenses work.Īs an example let's take a medium size ship and 3 defense slots.
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